These last two weeks I spent a lot of time working on the project. The problem the game had prior to these past two weeks was that we could not assign teams to the players after joining the host game. Now the teams will spawn in the correct locations based on which team they are assigned. This took a lot longer than expected using the blueprint system in Unreal. The issue with the set up the blueprint is that it technically lies to the user as of now and doesn't actually tell the game the game which team is which so this week I plan to fix that and actually have the players tagged to specific teams.
The programming team was also able to combine the various builds we were working on into a master build. This is great because we have a working demo of networking spawning with teams consisting of riders and dragons. Pros: We have a decent demo I completed my goals for the weeks Cons: There is still some catching up to do We need to tag the players to the correct teams to have this truly work #ruben #squadgoals
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This week I spent my time working on splitscreen for multiplayer and networking in Unreal Engine.
Throughout the week, we had several meetings as a team. We also had a meeting with Tony where we discussed our game and level designs with him. We hoped to get some insight and advice that could help us improve our game as it stood. I think what came out of the meeting was great. We have a new idea and direction for the game which I think heavily improves what we presented last week. I've done a lot of research and testing on networking in Unreal. "Research" meaning, watching tutorials, reading documentation, and looking up questions I had throughout both processes. "Testing" included following the tutorials I watched and creating my own projects with networking and splitscreen. Networking has proved difficult mainly because I have to create a UI to search and connect to servers. I have yet to figure out getting 2v2 splitscreen while on the network. Pros: I've learned a lot about networking and blueprint I've also learned about UI Widgets and Blueprinting Cons: I need to finish the networking and splitscreen ASAP Working on splitscreening and networking has put me back in my other tasks such as the dragon controller |
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