This week I spent my time working on splitscreen for multiplayer and networking in Unreal Engine.
Throughout the week, we had several meetings as a team. We also had a meeting with Tony where we discussed our game and level designs with him. We hoped to get some insight and advice that could help us improve our game as it stood. I think what came out of the meeting was great. We have a new idea and direction for the game which I think heavily improves what we presented last week. I've done a lot of research and testing on networking in Unreal. "Research" meaning, watching tutorials, reading documentation, and looking up questions I had throughout both processes. "Testing" included following the tutorials I watched and creating my own projects with networking and splitscreen. Networking has proved difficult mainly because I have to create a UI to search and connect to servers. I have yet to figure out getting 2v2 splitscreen while on the network. Pros: I've learned a lot about networking and blueprint I've also learned about UI Widgets and Blueprinting Cons: I need to finish the networking and splitscreen ASAP Working on splitscreening and networking has put me back in my other tasks such as the dragon controller
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