This week I was finally able to start rigging both the humans and the dragon. Sally was supposed do the human rigs, which are very simple since they are for mocap, but the first rig she did was not bad, but it wasn’t ready for mocap. I was not 100% sure how to do it, especially since it was modeled in A-pose, but I figured it out by rigging one of them, and made notes for Sally, who rigged the second one successfully.
The Dragon required a more complex rig since it is going to be hand animated, and it requires a different rig than a human. Going in I knew that the model is going to change, but I’m not sure how significantly. The rig I finished is still pretty rough, and is missing a few features that I would like to add, but I have decided to wait until the beta version to do that. My hope is that with the new model I will not have to change the skeleton structure so that I would have less things to redo, but I do not want to limit how much the model will be able to change either. This was also my first time making a rig for the Unreal engine and there were some issues when putting it in engine, but those seem to be taken care off. We also did another mocap session, and we have already exported all the data we captured. Pros:
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