These last two weeks I spent a lot of time working on the project. The problem the game had prior to these past two weeks was that we could not assign teams to the players after joining the host game. Now the teams will spawn in the correct locations based on which team they are assigned. This took a lot longer than expected using the blueprint system in Unreal. The issue with the set up the blueprint is that it technically lies to the user as of now and doesn't actually tell the game the game which team is which so this week I plan to fix that and actually have the players tagged to specific teams.
The programming team was also able to combine the various builds we were working on into a master build. This is great because we have a working demo of networking spawning with teams consisting of riders and dragons. Pros: We have a decent demo I completed my goals for the weeks Cons: There is still some catching up to do We need to tag the players to the correct teams to have this truly work #ruben #squadgoals
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