On the programming side of our team a lot of things were accomplished. First and foremost, our 3 main programmers worked together for many hours and were able to find a fix for our biggest game breaking bug, hooray! This bug made it so the inputs done on the client side game was not being read by the server. The fixes were applied to all the characters and we no longer have this issue. Kevin also continued his work on the AI behavior trees for our island movement and made great progress. The islands will now move around each other when connected to the main base islands instead of just getting stuck. Josh spent time getting combat into the game, as well as working to retarget the default Unreal animations to the male character that Sally brought into the game. Pat worked on remaking the main menu UI for the game. Ruben updated our menu AI so that IPs can now be manually entered in the game instead of hard coding it into the game like it was previously done.
On the art side a lot of progress was also made. Ricardo and Rob did another motion capture session and were able to clean up all the data and even started applying it to our male character. Ricardo worked on rigging our alpha dragon in preparation for the animations and implementation into the game. Sally worked on finishing up the rig for the female character as well as going back and adding additional armor to both the male and female character. Healthy started work on environmental ruins for the game as well as creating monoliths and altars for the island capturing system. Matt and Rob worked on creating modular building assets so that buildings can easily be created in engine. Riley finished up the rough alpha dragon model and created a bow and arrow model for the male character.
In other news!! We were contacted by the Drexel Audio Post Club and we were assigned 3 juniors and 1 senior! We can't wait to get to know them and know what they are focusing on so we can figure out all of the audio for the game.
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