With the Alpha deadline approaching, this was absolutely the most productive sprint of the quarter. As a team, we have a combined 272 hours of tracked work for the past two weeks. For the Alpha build, the programming team did a ton of bug fixes, but ultimately spent it's time getting in as many of the mechanics in the game as possible, as thoroughly as could be done. Because of that, we've ended up with working shooting on both the human and dragon, a health framework, a newly functioning HUD, a new map layout, and many updates to old features. The art team also did a fantastic job updating from our old graybox the real aesthetic. The Human character is fully textured with a glowing bow, the dragon has blue flames coming from it's body, and most noticeably the environment is now vibrant and filled with art assets. The old hexagons are now stylized islands with ruins spread across them, and both our characters have original animations in them (some hand made, some motion captured) Pros: The team was incredibly productive this sprint. We took the game from a jumbled mess of a graybox to a genuine representation of our game. While there are still many bugs, and plenty of the features are incomplete, the amount of work put in to this was incredible and we believe it shows.
Cons: Not all of the mechanics are finished, and plenty are buggy. Not all of our art made it's way in to the game as we'd hoped, and integrating ended up taking longer than expected.
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