Moving forward towards the Alpha, it was essential to start incorporating the models into the game. I spent these two weeks continuing work on our characters towards their final stage and importing the latest versions into unreal. Ricardo gave me a reference to rig the characters with the male model and I was able to rig the female model for mocap and import both into the game.
Pros The characters are in the game and the base models are finished with a final skeleton. This way I can constantly replace the models without having to re-rig the entire model and only have to worry about weight painting. I also UV-ed both base characters and since they are heavily armor based I can easily add on or replace existing armor to alter design changes. Cons While the female alpha is finished, I need to work on the male character some more to raise it to the same level, but I am sure I can get it finished before the next meeting with our advisor. The weight paintings are slightly rough in some areas and the texturing is still just base colors. Mocap work still isn’t finished yet and I’m anxious to see them in the game. This week was pretty productive for myself personally. Toggl helped increase my time spent on the game, so I can manage between class and work better. I’m looking forward to implementing texture work in the game.
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