This week was less productive than I would have wanted. Between classes, work, and our game, I didn’t put as much time into modeling the character as I could have. I finished shaping the basic armors onto the characters. I was able to rig my existing base model and hand it off to our Mocap team for testing, but I made some mistakes with the rig and model and need to redo them so I feel like I was a bit counterproductive in that department.
Pros Luckily I started my model in the summer, so I’m not totally behind. My base shapes are finished, so I just need to finish integrating them into the model. I talked to the Mocap team and have a better understanding of rigs and am able to help out with that. Cons I didn’t finish modeling the character and I need begin skinning and texturing soon. I made it a priority to finish the first pass final model to showcase to Wagner before our meeting on Friday. All the remaining armor and accessories will be modeled and shaped without the extraneous details. These next few days will be crazy, but I have to get it done to get back on schedule.
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