After our previous presentation, I made sure to address as many concerns about our game as I could during the thanksgiving break. I think I could’ve done even more, but as an animator who has little experience with games I did spend a great teaching myself more about substance painter, zbrush, and how to transfer maps to keep our game relatively low poly than what I’m used to. Pros: I added alpha textures, normals, and ambient occlusion onto the characters. I made some environmental models such as trees and a new island that I quickly threw together. I was also able to texture Healthy’s existing buildings although everything is still very rough people can have a better idea of what to expect our game to look like. Cons: Spent time learning programs set me back a bit. I think about a fourth of the time spent on the game this week was just getting comfortable with the programs, but now that I understand them a lot better production will become more efficient. Also I think my mom hates me now because I didn’t go home for the holidays and I didn’t answer her calls because I was working on this game. It’s great for the game, but bad for me... Total hours: 35+ hours (I didn’t track my hours accurately this week because I was just working constantly on the game throughout the day)
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