During the past two weeks not much artwork has been done as our group is focusing more on finalizing the game mechanics and getting the game build ready. Despite this I still decided to spit out more character artwork and improve on the last iteration.
Pros: One of the good things to come out of this week is that now that we’ve decided that our game will be 2v2 team player game. Knowing this we thought of how are we going to make these two teams distinguishable from each other and if that goes well how will we make it possible to add two more teams? Before I’ve been playing mostly with color, but I thought if these characters were going to be on dragons and significantly smaller the players should be able to identify who is on their team easily. I think from the very beginning I focused too much on detail when I should've started simpler and came up with these rough ideas. I also played with particle systems in unreal to create a character design we’re attempting. Whether or not these designs stay in the game, I learned how to make basic particles that can be used for other aspects of our game like player attacks and our environment. Cons: We’ve been a little set back on the art side of the game as we focus more on the coding and gameplay, but I’m not too worried about this. In the meantime I’ve been getting familiarized with ZBrush and staying active within maya. I created base meshes over the summer, so I have a starting off point when our character designs are fleshed out.
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