This week was a productive week for me as I worked on a ton of concept art for the characters and enemy designs. Pros: On to the good! I created character sheets with a range of armor designs to narrow down which one was closest to what we wanted. In our game, we decided we’re going to have both female and male characters. We chose to go with a short robed medium-armored design. I also started concepts on face and helmet designs as well. Since we wanted to have a realistic feel to the game, I experimented with some faces. In the end, we chose to go with a hooded character for our game to save time and steer away from a full blown human character and towards a ominous magical being that emits a smoke-like substance. How fun! Particles are fun! Dying is fun! Cons: On to the bad! Last week the other members were also busy, so I stepped up and started creating concept art for the enemies. As each team will be different, I created ice yetis and rock-like monsters to be the outside forces in our map. Our initial designs for the enemies were that they were creatures that could be one with the environment, so they’re gonna be small in size but large in number. We also revamped our whole gameplay structure so there's that. Healthy, why did you steal my "a picture is worth a thousand words" joke. You're a thief. Anyways if anyone here is an overachiever it's me because I have at least four thousand words. -Sally
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