The past couple of weeks have been difficult. Getting networking integrated into the game is one challenge, but getting splitscreen AND networking is even worse. As of now, we are able to join games via LAN networking. The client is able to connect to server after executing a command console command. I have created a UI where the user can host, search, and (one day) join a server. For some reason the client cannot find the server which is why we are using the command console. In this screenshot, the top and bottom player were being played on my laptop while Kevins laptop was home to the 2 players in the background. Networked splitscreen has set me back a decent amount. We still have to work on character controllers, the floating islands, and the game mode. We met a lot as a team to discuss game mechanics, programming, and to playtest our paper prototype.
Pros: Networking and splitscreen are almost fully integrated We have a much clearer idea of what we want our game to be We made a paper prototype to test out rules and mechanics We are communicating as a team much more often Cons: Programming is a lot more behind than expected
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