These past two weeks have been pretty productive. After meeting with Dr. Wagner we decided to create modular building assets so we can easily put together a lot of different variations of buildings in engine instead of spending the time to model and texture full buildings in Maya. I started with a basic Plaster and Wood style wall with variations that have a window and a door which are shown below on Sketchfab.
We also did another motion capture shoot where we ended up gathering the easier shots from Kevin for our male character that we did not have time to get during our first session. I also finished cleaning all my shots from the first and second sessions and started applying them to our male character. At first I went through this process in MotionBuilder which took around 3 ½ hours to get a looping walking animation, however, when I started working on the idle animation I stumbled upon perhaps one of, if not the most important tool that I could use in MotionBuilder. It essentially allowed me to creating looping animations quickly, which in turn turned the 3 ½ hour time down to around 30 minutes. This will be a huge help going forward and I’m really happy that I was able to find this setting.
Pros: I was able to start working in MotionBuilder and I found that setting which will make my life so much easier! Also it is getting closer to the holidays, and to celebrate I made my first gingerbread house of the year. Also Wawa has Eggnog already!
Cons: I did not get to work on the buildings for the 2nd part of this sprint since I switched entirely to motion capture so we can get as much animation in the game as possible for our alpha build To do for the next sprint: I am planning on learning Persona, which is the animation editor in Unreal Engine 4 so I can implement all of my animations into the game. Hopefully this won’t be too hard!
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