The majority of these past 2 weeks for me have been spent on taking a step back and looking at the bare bones of our game. We created a sturdy paper prototype that we have used for many in house play tests and all of these have provided amazing results. We learned so much about the gameplay, map size, how many players should play, and so much more. I am personally very excited that Dr. Wagner advised us to take this step because we were able to play test our game without having to create a digital version of it.
I have to admit that after our horrible presentation last week I was very scared for the status of our project. I believe that none of the faculty believed in our project and I hope all of this work that we’ve done will be able to change their minds. I also started doing some simple 3d concept models for more rustic and rural houses located in and outside of the keeps in the environment. These two models are shown below and are based off architecture found in the Lord of the Rings universe. Pros: We finally started prototyping the game and found that with 4 teams the game actually can get really fun! I started making art concepts which I had a lot of fun doing I’ve been watching Ruben work on the networking, including helping him test it, and he almost has the split screen networking working on both machines! This is so exciting!!!! Cons: We really disappointed our advisor and probably the rest of the faculty but I know we will be able to make up for the lost time. The labs still don’t have Unreal Engine 4! This is really starting to anger our team because it is so unfair that we don’t have access to the programs we need.
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