The last 2 weeks was spent adjusting our game based on our feedback. I reworked the basis for our design and made new dragon concept art to reflect that. The new art incorporates the form of the old art, but starts to dissolve it into trails of energy, as the design concept was that the world was being slowly ripped apart by the introduction of magic. Along with the concept art, I had to manage the rest of the art team in reworking environment and character designs and assigning tasks for them. Additionally i put together a greybox for our environment in order to have footage for the pitch. And holy hell did we get WRECKED during that presentation. It was pretty bad. Like "really, really bad". One of our main criticisms was how we focused too much on the artwork this time around. After this, we pretty much put the art on hold until we can get gameplay figured out. I laser cut a paer prototype for us to use and it works pretty well, but we really need a digital build ASAP
Pros: Looks like we're headed in a good direction for the art Cons: Got our asses handed to us, and have to put the art on hold a bit.
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