Over the course of the last few weeks I have become more comfortable and enthusiastic about our game idea. The changes we made last time were pretty significant and put me off a little bit, leading to my negative first PPJ. I want to note that I wrote a similar PPJ for my Game Workshop project, Moo Dairy’s Shoppin’, and ended up loving the game and worked very hard on it. A concern I had was that due to my lack of experience and interest with more strategy-heavy games, I would be less participatory in the game design. This turned out to be untrue, and I have been much more active in our meetings. We also created a paper prototype as suggested by the faculty after our pitch. I spent a good amount of time with it, and once we got past adapting our game to the table top format, we developed a better understanding of our game. I think it was somewhat fun, but that is also taking into account that the action oriented gameplay will be fun as well. I created a quick conceptual model for the split hexagon idea, but we are still not sure if we are going to do it. As it stands we are going to have hexagonal islands to match the gameplay, but the downside is that the levels will look fairly bland. A solution to this that we found is to have hexagonal islands but split them into 2-4 smaller ones with varied shapes, and when the island is captured, they will form into a hexagon in order to attach to the team’s island. I am not sure if we have confirmed that it will function properly in game, and it would mean more work for the art team as well. Hopefully this helps bring us to a conclusion. Since I am supposed to rig the Dragon, and we don’t have a model yet, I did a practice run for one. Going off of Riley’s concept art, I did a basic model and IK rig (with no controllers) for the wing alone. I do not have skin between the wings because I did not want to spend too much time putting this together (it would be a lot of weight painting), and because it is possible that we will have a particle effect in it’s place. Overall, the rig went well, here is an animation test: I am less nervous about this undertaking now, and have some notes I can pass onto Riley to make sure the topology of the dragon model does not give me a hard time when I rig it. Here is an example of knee topology that we can use on the wings as well: Pro:
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