So far we have been off to a somewhat slow start, but that is okay since we have not officially started production. Especially for my position, there is really not much I can actually do this week, and we are still not 100% on each aspect of the game. We had 3 meetings throughout the week to even further discuss our game design after presenting to the faculty. We made some pretty big changes, and the game is now more of an action-strategy game than the party battle game it started as. I think these changes overall are an improvement on the game as a whole, but personally I am not a fan of those games, and because of my lack of experience with them I don’t think I will be able to contribute as much to the game design meetings as I have in the past. That and the generic overall theme we seem to be decided on, I hope I can find something I enjoy working on soon.
Pros: -Game is more fleshed out Cons: - No actual production from my end - I like the game even less now
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