Most of this week was spent in a combination of animation, meetings, and programming in Unreal.
As a team, we had multiple meetings throughout the week to discuss the feedback we had gotten from the rough faculty pitch. The main topics discussed were changes to game modes and art. This went on for several days, and eventually with some help from Tony, we have decided to change our primary game mode from a shifting objective to a conquest style game mode where capturing the floating islands is the objective. Besides this, I have spent several hours this week animating a dragon model I have gotten from the internet. These are rough animations that will not be used in the game, but are being made so we have animations and a model to work off of when we begin programming the dragon in earnest. Lastly, I have created the primary project file which will become our game, and have begun laying out the groundwork for many of the needed functions. I have also designed a temporary max size of the map, which is around 350mX200m. This is based on the size of some of the larger maps found in multiplayer shooter games such as Halo. I will be going off of this size for now, and make adjustments as needed as production continues. Pros: Game has more finalize game mode A lot of animation work has been finish on my end Cons: Feel like scope has gone up due to inclusion of networking Not enough programming done this week on my end
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