So the brunt of my work this last two weeks was creating and applying an animated texture to the dragon character for the magic effects. Originally this was planned to be particles, however using an animated texture instead will be overall easier to implement into other parts of the game such as the weapons and human characters, along with being far more efficient when compared to using particles. The effect produced is similar, and is easy to modify as the effect is created using a series of alpha masks that can easily be swapped out. For the alpha build, planes were made with the texture applied and parented to the dragon rig. However, I was having issues using perforce on my computer, and having trouble uploading the files on other computers, so I pretty much had to remake the plane setup. Pros: Rather Productive Week, Fall term is ending so no more production classes, meaning more focus can be placed on the project from now on.
Cons: overall not as much work done or implemented as I'd have hoped.
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