Now that the character rigs were finished, and all the mocap footage was cleaned, I was able to work getting the captures on the character. Although I was pretty experienced in MotionBuilder, I had never edited mocap for a game before, and it is a very different process. Game animations are usually simple, clean and loop perfectly, which is not something that is inherently part of the motion capture process. The most important part is that is loops correctly, and that is what I focused on primarily, I did not modify the poses of the animation for exaggeration yet, and focused on getting as many loops made as possible, so they could be in the game. I made a quick video to demonstrate the entire process, starting on the mocap stage and ending with it in the game:
Also here is the same clip on sketchfab. Although I finished exporting 4 clips, this is the best one to demonstrate, since some of them are split up oddly in order to blend into different clips.
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