Took way longer than i'd have initially liked, but I finally got the dragon model done. It's been passed off to ricardo to rig for healthy. Overall it's pretty decent for the alpha stage, but there are still a few issues. Primarily the legs need to be bulked up, webbing needs to be added to the wings, and a the back plates need to be modeled into it instead of just placed on top of the body. However that will be fixed for the beta along with adding in secondary details in the model. While the dragon model is going to be rigged and animated, i started working on a model for the bow the human character will use. In the game, the bow will be comprised of energy, so the base model is going to be used as a basis for creating the shape with particles and/or dynamic textures. A second bow for the female character may be made, as the two characters have different design ideas behind them. Pros: Got alot done this week compared to previous weeks
Cons: Not as much done as I'd have liked
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