The big challenge I've been working on for the past two weeks is the custom character controller. So far I've been able to create the simple stuff like walking, running, jumping, etc. However, there are more specialized movement states I'm having trouble with. The main one I've been sinking time in to is the wall grapple. It needs to have a moving towards grapple target state, and a state where it's attached to the wall. Both of these have been giving me trouble. Speaking of the grappling, I've been working with Ruben to figure out how best to implement my work in to the networked game, and discovered that the way I was previously doing grappling wouldn't work. Originally it worked by having a separate object in the world attach to the player, and that would be the grapple. Unfortunately, that won't work when all the players spawn in at once. Because of that, the grapple is defaulting to firing from the center of the character, rather than the wrist, which feels like a step backward. Right now I'm making it so that the grapple is a part of the character blueprint, which should fix the problem.
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