For the last two weeks, the majority of what I’ve been doing is working in the biweekly meetings, trying to nail down for good what our game is actually going to be. In the two meetings since our initial game pitch, we’ve worked on completely restructuring our game. We’ve gone from a game with a series of back-to-back objectives, to a game with a much more in depth goal. Part of what I’ve been doing as part of the programming team is working to figure out what is feasible, and how to make the game possible for the short time we have to work.
Outside of our meetings, I’ve been working on setting up a custom character controller, which will become the base of our human character. Right now it’s just a mess of blueprint nodes, but by next week I’m looking forward to showing off some of the work I’ve done in Unreal this quarter. Pros: The game is in a much more solid stage of design, and something I feel we can move forward with. Cons: I was hoping to be further along with the human character by now
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