I didn't end up doing as much as I wanted over winter break. My time in Unreal was spent working out some immediate bugs (to some success). The use of networking is still proving a big hassle, with features having been long complete on player 1, but still not working on player 2. I had hoped to fix a lot of networking issues and add animations to the grapple, but I didn't make that happen. I studied up a lot on networking in blueprints, though, and hopefully I can fix networking issues soon (like health bars working better on server players).
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