The past two weeks for me has been a little slow. I have been working on environmental assets. I was able to create monoliths for our alpha. In addition to the monoliths, I made a rough terrain. I originally planned to make the terrain mostly rocks, indicating remnants of a castle with the charm of ruins. Unfortunately, as I built the scene, I realized that it looked a little too plain. To counter that, I decided to build ruins instead. I've created one of the several versions I wanted, but I do believe that in my last sprint, I will be able to have what I planned to finish. Rough animation and environmental alphas.
Ricardo almost finished an animatable rig for our game. The model and the rig will be subjected to change, thus the animation will change as well. pros: I can begin to animate. I am getting the ball rolling on my environmental side. After building rocks, I was able to push towards a better aesthetic. cons: I am a little slower than I would like to be. The animations I will make will most likely be scrapped.
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