The past two weeks I had a really rough start. I put in less hours than I anticipated that I could. Week 6 I wanted to step in and begin on the dragon so we would only need to worry about shaping. So I pushed aside the environment and was able to help create a really rough base of our dragon with the right topology. The loops form around the eyes for blinking, the snout will be able to deform right, as well as the legs. Topology was my main concern. Shaping will be Riley’s task. This week I’ve started on the environment but I’m nowhere near where I would like to be. I planned on having 3 rough environment assets done and to be able to dive into substance painter and figure out a basic texture map for one of the 3 assets. I even don’t have one rough environmental asset complete. However, I found a set schedule where I can sit in the labs for the next 4 to 5 weeks for sProj. I will also be able to squeeze in at least 30 hours this week as well! I set deadlines to get the totems, 3 assets, and the texture guide done!!! No excuses, if I don’t get them done, then fail me while I’m behind! But please don’t.
Since I started on the environment, I am slowly getting a better grasp on how I need to model, which is much different than I’m used to. I know how long it will take to get done so I should be in decent shape by Friday, and caught up by Sunday. Pros: - I know how long it will take to get my stuff done. But I need to make the time to get it done. - The Dragon topology is done. Cons: - I spent a while on the dragon in zbrush, but in the end I ran into too many issues and redid it in Maya - Not enough time spent on project - Time spent on project not well spent
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