During the past few weeks, I took a step back from concepting the environment. A huge critique we got during our second presentation is that we had too much art for a graybox and not enough mechanics. We met as a group to try and figure out what our gameplay will be like and to make sure we are all able to understand our own game.
I did create some general art to keep things moving along so that we would understand how we can be more cohesive with our style. I’ve created some art of enemies, totems, and color concepts as well. The enemies will be smaller than the humans. The totems will reflect our characters’ personality. We are also striving for a more vibrant environment as opposed to a darker one. Pros: We are finally able to push forward to a more developed game that may work. Although our art styles may vary, we are coming up with a game style that is more cohesive in concept. We also are not wasting time on things like the environment concept until we understand and settle on a game scale. I also got a cat. His name is Kopi. He is keeping me sane. Cons: We created a paper prototype but a lot of our game mechanics need to be built on an alpha. Things need to change and based on our mechanics, our art with push in different directions.
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