Aren't pictures worth a thousand words? If you count my two of many concepts, I have already given at least two thousand words. However, I shall overachieve and give two hundred fifty more. During week two I worked on color studies for our game. Dark and Light areas to see what fit most. I was thinking of creating more dark environments for the humans and lighter environments for the dragons. There would be large and steep areas that the dragon’s flight would be required and the human would have difficulty exploring. There would also be smaller areas that the dragon could not explore. Sadly we had to scrap the environment due to scale. Now we are working with mostly the same ideas but on a much smaller scale. Unfortunately thanks to my art, the professors misunderstood that the game will be much bigger than we planned. However it was not until after I created these that my team had decided to downscale our game. But I guess this is not all bad. Thanks to the misunderstanding, we are currently trying to develop a way to make our game less “bland.” The good that came out of our critique is that we were able to make our style more unique through our new character design. Instead of skin, we decided to give our character smoke or a cracked shell for skin. It adds to our new narrative as well. The next upcoming week I will be working on enemy design, new environments and whatever else that may come my way. Pros: New original game with more unique art. Cons: I spent a week on art that is being scrapped. See you next week.
-Healthy
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