Starting at Week 3, most of the time was spent in our individual programming/art teams, where the programming team focused discussing changes to the game play, trying to figure out exactly how we wanted this game to play, along with adjusting our initial game design based on the Week 2 presentation with the faculty. On the art side it has been mostly been concepting, with creation of character and environmental concept art, as well as some rough models for the greybox. After the disastrous presentation, we had spent a lot of time pulling ourselves together. We still believe we have a good game idea, but lack of sleep and practice is what led to the failure we had for communicating this idea. After meeting with Wagner, we took a step back to nail down the details of the pitch, game idea, and game concept in general. With Wagner’s advice, we developed a paper prototype, to try and test different game mechanics and design choices, and made significant progress on how the respawning and Island movement will work, along with how combat encounters between 2 teams will work We also developed our GDD (see below), which has almost all of the primary design choices for the game, and will help guide the programmers with their work. As for the programming side, there has been some progress, with Networking IPConnection working, as well as more work on the primary game mode, with more progress on capturing islands and monolith building.
-Insert Network IPConnection picture here- https://docs.google.com/document/d/13H5HFZIjrCVwLf61U1Nqzdoz6kGS2KMzmQpwi87XvwU/edit?usp=sharing
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