This week was really productive meeting wise. Ruben, Riley, Robert, Matt, and Ricardo had a meeting with Tony Rowe to discuss game design and mechanics. Some massive changes happened to the game which brought us back to the drawing board. We got rid of the objective system and focused on only one objective game mode. We also took feedback from some of the professors in the first pitch presentation and decided to start investigating networking within Unreal Engine 4. If the testing and demoing turns out to be successful our game will be a networked online game.
Our concept artists also started working on more designs for the small enemies in the game. They also went back and revised past concept art. Positive: We decided on the new direction for the game and a lot of us think it is going in a much stronger direction. The concept art for the new enemies turned out great. Negative: Sadly our adviser was away from campus this week so we were not able to meet with him to discuss all of the changes that were made to the game.
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