Over break a lot of us set out to make a lot of progress. We accomplished some things for the game, but didn't do as much as we had hoped. A lot of us were in situations where we couldn't always work (lack of internet, travelling, etc). The art team (now lead by Healthy) worked on environmental models to spread throughout the islands. These are an array of ruins for players to run around in, also making ground combat more interesting. The Programming team wasn't quite as productive, but managed to put out a few fires to make the game more playable. Overall, programmers are still struggling with replicating features over networking.
Despite the slow break, we're excited for the new quarter, and look forward to keeping our noses to the grindstone. Lots of late nights ahead, and we're confident that we'll produce a great beta this quarter. Ruins01 by banditofernando on Sketchfab
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I didn't end up doing as much as I wanted over winter break. My time in Unreal was spent working out some immediate bugs (to some success). The use of networking is still proving a big hassle, with features having been long complete on player 1, but still not working on player 2. I had hoped to fix a lot of networking issues and add animations to the grapple, but I didn't make that happen. I studied up a lot on networking in blueprints, though, and hopefully I can fix networking issues soon (like health bars working better on server players).
I didn't do much over winter break. I mostly focused on trying to put out some fires with the bugs in the game. Did some, such as now preventing the rider from being able to mount the dragon from any distance. I also spent a good amount of time trying to get the verticle island movement working again, with mixed results. I was hoping to get a first playable by the end of Winter Break, but obviously that did not happen. However I will still continue to try and put out the various bug fires in this game.
Well, my winter break was 5 weeks long. It was pretty good. I spent the first two weeks living in Cuba doing a study abroad trip with the film department! We shot our short documentary on race relations in Cuba vs. in the US. When we stayed at EICTV, the national film school that Fidel helped start, there was a cafe that had $1 mojitos. Those mojitos were pretty damn good. But the scenery was amazing and Old Havana was beautiful. I did get pretty sick on the 4th day though and that was not fun. Other than that we ate some good food, smoked some good cigars, drank some really good rum, like every night, and yeah. When I was in a cigar shop in Old Havana I ran into two Drexel grads from 2015, it was really weird to meet Drexel people in Cuba. We also met up with 2 Drexel professors, one of them was there to get married, and the other was there playing at EDM shows. We went to his EDM show and it was pretty lit.
Then I came back to capitalist America. I told myself I was going to get a lot of work done. I got around 80% done on 3 of the 4 weekly models. I spent a lot of time catching up on sleep and just spending much needed time with my family. I did however do some unintenional research while playing one of my new favorite games. While everyone else was fighting off zombie-like creatures I was busy inspecting all the game models and textures and was able to figure out some new modeling techniques. Also unlike everyone else, I have 2 production classes this term... yay. Pros: I'm all rested and ready for winter term! Cuba was great. Alcohol was cheap, food was good, the people are all really good looking. Cons: I have production classes and I have to resubmit a final from last term because I wasn't able to finish it fully. I might die again later in the term, but its for SPROJ. I really miss the carribean weather... we really could use that right now instead of this cold weather. Film students aren't that bad after all. Ruins01 by banditofernando on Sketchfab Ruins02 by banditofernando on Sketchfab Ruins03 by banditofernando on Sketchfab During the break I was hoping to get a lot done before I went off to Chile for 3 weeks. Unfortunately this did not happen. Before setting off on the 22nd of Decmeber, I got really sick for almost a week which had me in bed the entire time. Once away I rarely had wifi (I brought my laptop and controllers with me to do work with). I was able to get some work done so I'll describe what I did.
My goal was to get the monolith capturing working on both client and server side. I set out to restrt the enitre system since it was already not working. I was able to get it working on the server side again but there are still a few bugs on the client side. I think working on this for a few more hourse this week and I'll be able to get everything working. I did climb a volcano this break tho. B) Winter break was, unsuprisingly, unproductive. Now that the new term has started It's time to see what needs to be done with the project now ad work form there.
Time to get our noses back to the grindstone! Over break I took some time to relax and planned on getting some more modular assets and ruins done... but life got in the way like it often does. My family issues that I was having last term took a turn for the worse over break which unfortunately took up most of my time. I did manage to get work started but nothing significant yet. I will be using this coming week to reorient myself, get my assignments done, and prepare better for future personal catastrophes. Looking forward, I have no production classes this term and just fluff electives so I will have more time in general, which means more time for the project.
After an exhausting finals week, I decided to take the first week off and take a break. When I started work on the second week my hard drive crashed halfway through the week, so I spent most of my break trying to fix it because my hard drive wasn't the only thing that broke apparently and I'm wasn't going to pay apple to tell me what's wrong with it. (take that capitalism!)
Luckily I was able to fix my laptop and recover all my data last week (thanks 2017), but I lost a lot of time in between. However, before my laptop died I did squeeze in some work before everything crashed and burned. I started modelling a newly designed male armor for the final build. For now the alpha model is fine, but I plan on replacing it with a more professionally polished one later in the term. I also started modelling island hexagons with more detailed rock and roots on the bottom. I also helped Healthy and created a base dragon head that I plan on helping her finish this week. Overall although I didn't finish what I started, I'm glad I got the ball rolling. *Will add pics later* Did I mention I have no production classes this term? I'm so happy.
Over break, I took some much needed rest (I had a blood analysis, and the doctor said I needed too since my pituitary gland was weak, she even prescribed supplements). I spent almost two weeks at home doing very little. I watched a lot of movies, the best one was Eric Rohmer’s My Night at Maud’s. The art team was assigned to work on 4 models of ruins over break, and I eventually got around to those. I am especially happy with my “Tower Entrance” model. You can see Sketchfab versions of those below. The last week I was on vacation with my family and could not have gotten any work done, even if I wanted to. All in all, a pretty good break, I would say. I wasn't expecting to be especially productive, but this term I am only taking one other (non-prouction) class and will have plenty of time to work on this game.
Random Bits by ricardotnet on Sketchfab
Here's some photos I took on my trip, and a 3D scan of my dog.
Lucas by ricardotnet on Sketchfab |
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